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Stylised PBR Gramophone

My goal for this piece was to hone my skills in game-prop creation, using a high to low workflow, while focusing on transferring a 2D concept into a stylised PBR, game-ready asset. I wanted to continue to improve my sculpting skills within ZBrush, as well as expand on my ability to take a concept and make it applicable for a game setting.
The block out, retopology and uv unwrapping were done in Maya, sculpt in ZBrush, texturing and baking in Substance Painter and the renders were taken in Marmoset Toolbag.
With the skills and practice I've gained from this project, I'm looking forward to making more stylised props and environments in future projects!

Wireframe view

Wireframe view

ZBrush Sculpt

ZBrush Sculpt